Crop Reference
Every crop in Ficsit Farming is grown from seeds in a plot, and every crop has the same set of recipes with the same numbers — only the crop, its seed, and which plot type it uses change. This page is the full reference: which crop grows where, and the exact seed-in / crop-out figures for the normal, fertilised, and enriched (water) recipes.
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Fluid amounts. Fertilizer and Water are fluids; their recipe amounts are given in litres. A value of |
Crops and where they grow
Each crop’s normal recipe is locked to a specific plot type:
| Crop | Seed | Plot | Crop-recipe unlock |
|---|---|---|---|
Wheat |
Wheat Seed |
Crop Plot |
Tier 2 |
Carrot |
Carrot Seed |
Crop Plot |
Tier 2 |
Corn |
Corn Seed |
Crop Plot |
Tier 2 |
Potato |
Potato Seed |
Crop Plot |
Tier 2 |
Cotton |
Cotton Seed |
Crop Plot |
Tier 4 |
Pumpkin |
Pumpkin Seed |
Crop Plot |
Tier 4 |
Yosse Berry |
Yosse Seed |
Crop Plot |
Tier 4 |
Mycelia |
Mycelia Seed |
Mycelia Plot |
Tier 4 |
Apple |
Apple Seed |
Tree Plot |
Tier 6 |
Banana |
Banana Seed |
Tree Plot |
Tier 6 |
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Tree Plot grows Apple and Banana, these are the only two crops the Tree Plot can grow. There are no separate wood / leaves / generic "fruit" crops, so despite the "tree products" wording elsewhere, only Apple and Banana are confirmed for the Tree Plot. |
The three recipe types
Every crop above has three recipes, and the numbers are identical for all crops, only the crop/seed item differs. All produce a Biomass Capsule as a by-product.
| Recipe | Input | Output | Time | Throughput |
|---|---|---|---|---|
Normal |
4x Seed |
1x Crop + 1x Biomass Capsule |
12 s |
5 crop/min |
Fertilised |
15x Seed + 7 500x Fertilizer (7.5 m³) |
10x Crop + 5x Biomass Capsule |
30 s |
20 crop/min |
Enriched (water) |
5x Seed + 10 000x Water (10 m³) |
2x Crop + 2x Biomass Capsule |
10 s |
12 crop/min |
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Crops do not provide seeds, you must continually supply new seeds from a Seed Extractor.
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Normal crops need only seeds.
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Fertilised crops are fed Fertilizer through an Irrigation Module and give 4x the throughput of the normal recipe (20 vs 5 crop/min) for the cost of Fertilizer and more seeds. Fertilised recipes unlock at Tier 6.
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Enriched (water) is fed Water through an Irrigation Module. At 12 crop/min it sits between the normal and fertilised recipes and uses no Fertilizer. Enriched recipes unlock alongside the Irrigation Module at Tier 3 (Wheat/Carrot/Corn/Potato) with the rest following at Tiers 5–6.
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Worked example — Wheat (matches the numbers on the Plots page):
Substitute any crop’s own name and seed for identical numbers. |
Per-recipe rates (any crop)
Because the recipes are shared, these input/output rates apply to every crop:
| Recipe | Seeds used | Crop made | Biomass Capsule | Fluid used |
|---|---|---|---|---|
Normal |
20/min |
5/min |
5/min |
— |
Fertilised |
30/min |
20/min |
10/min |
15000 L/min Fertilizer (15 m³) |
Enriched (water) |
30/min |
12/min |
12/min |
60000 L/min Water (60 m³) |
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Remember your seeds. Seeds come from the Seed Extractor, which turns dirt into seeds, Plan a dirt and seed supply before placing a field. |
Mycelia and Tree plots
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Mycelia Plot grows Mycelia. Its normal recipe is 4 Mycelia Seed → 1 Mycelia + 1 Biomass Capsule in 12 s, and its fertilised recipe is 15 Mycelia Seed + 7.5 m³ Fertilizer → 10 Mycelia + 5 Biomass Capsule in 30 s, the same numbers as every other crop. Mycelia feeds Doggo Chow and pies/muffins in the Cooking Hub.
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Tree Plot grows Apple and Banana only, using the standard normal/fertilised/enriched numbers above.
See also
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Plots & Modules — how growing works and the module upgrades
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Seed Extractor — where seeds come from
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Composter — turns crops into the Fertilizer used by fertilised recipes
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Cooking Hub — turns crops into food