Farming Plots
Plots are where crops grow. A plot is placed on a Farming Platform, fed seeds, and left to grow its crop over time. There are three plot types: Crop, Mycelia, and Tree, and three modules that upgrade any plot (Irrigation, Greenhouse, Harvester).
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In-game description (Crop Plot) |
How growing works
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A plot must sit on a powered Farming Platform (its "master" building). It also needs any required modules attached for the selected growth recipe before it will run.
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You select what to grow and feed the plot the matching seeds. The plot runs that crop’s growth recipe. All recipes consume seeds and, over the crop’s growth time, produce the harvested crop plus a Biomass Capsule.
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Every crop has three recipes: a normal one (seeds only), a water-enriched one (seeds + Water) for a modest boost, and a fertilized one (seeds + Fertilizer) that grows a much larger batch. Supplying Water or Fertilizer via an Irrigation Module lets the plot run the enriched or fertilized recipe. See the full crop reference for every crop’s numbers.
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Output can be picked up manually or sent to a belt automatically with a Harvester Module.
Worked example: Wheat
| Recipe | Input | Output | Time |
|---|---|---|---|
Wheat (normal) |
4x Wheat Seed |
1x Wheat + 1x Biomass Capsule |
12 s |
Wheat (water-enriched) |
5x Wheat Seed + 10 000x Water |
2x Wheat + 2x Biomass Capsule |
10 s |
Wheat (fertilized) |
15x Wheat Seed + 7 500x Fertilizer |
10x Wheat + 5x Biomass Capsule |
30 s |
That works out to 5 Wheat/min (normal), 12 Wheat/min (water-enriched), and 20 Wheat/min (fertilized). The fertilized recipe is roughly 4x the normal output for the cost of Fertilizer and more seeds. Other crops follow the same pattern with their own numbers (fluid amounts are in millilitres: 10 000 = 10 m³).
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Seeds cannot be grown, so you need an ongoing seed supply. Seeds are produced by the Seed Extractor, which turns dirt products into random seeds. Plan a dirt/seed pipeline for your farms. |
Plot types
| Plot | Grows | Unlocks at |
|---|---|---|
Crop Plot |
Standard crops: Wheat, Corn, Potato, Carrot, Cotton, Pumpkin, Yosse Berry |
Tier 2 |
Mycelia Plot |
Mycelia |
Tier 4 |
Tree Plot |
Tree fruit — Apple and Banana (only these are proven in the recipe data) |
Tier 6 |
All three share the same build cost: 40x Dirt + 8x Reinforced Iron Plate. ("Dirt" is a Ficsit Farming resource.)
Modules
Plots are upgraded with three snap-on modules: Irrigation (supplies water/Fertilizer, enabling the enriched and fertilized recipes), Harvester (auto-outputs to a belt), and Greenhouse (faster growth). See the Farming Modules page for their effects, costs, and unlock tiers.
Building Information
| Plot (Crop / Mycelia / Tree) | |
|---|---|
Build Cost |
40x Dirt |
Placement |
On a Farming Platform slot |
Power |
Required (via the platform’s power connection) |
Output |
Harvested crop + Biomass Capsule (manual, or automatic with a Harvester Module) |
Tips
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Fertilize for throughput. The fertilized recipes yield several times more per cycle; once you have a Composter making Fertilizer, pipe it in through an Irrigation Module.
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Keep seeds flowing. Seeds come from the Seed Extractor processing dirt products (not from the crops), so feed it a steady dirt supply to avoid starving your plots.
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Automate early. A Harvester Module turns a plot from a manual-pickup chore into a hands-off producer.
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Pack plots onto platforms. A Farming Platform Mk3 holds 9 plots on one footprint.
See also
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Farming Modules — the plot upgrades