Refined Power

200

Introduction:

Ficsit pioneers can now have refined power production that can provide a variety of power generators either to power your outposts or power your main factories.

Multiplayer support:

Refined Power has always had multiplayer support as a high priority for any update, and this will not change in the slightest. To make sure that playing with your friends is possible and to have a fun experience! While multiplayer support isn’t 100% finished yet, we do hope we can fix these little bugs in the future!

com mp yes
ea yes exp yes

Note on this documentation

To avoid confusion in terms of number formats, the following format is used:
The . (dot) is used as decimal separator, e.g. in 3.333 m³.
The space is used as thousand’s separator, e.g. in 3 333 m³.

Consumption and production rates are always given in unit/min unless otherwise noted, e.g. 5 m³ means 5 m³ per Minute.

What this Mod does:

This mod adds the following:

  • New Buildings

  • New Items

  • Milestones

  • MAM research

What this mod will not add:

  • Storage

  • Power Management

  • A Doggo Walking business

Power sources at a glance

Source Output Fuel/input Steadiness Unlocks

Solar

8–150 MW (day), 0–80 MW (night)

Sunlight

Day/night cycle

Tier 3 / 5 / 7

Wind Turbines

10–150 MW (by height & tier)

Wind

Optional wind fluctuation

Tier 1 / 5 / 7

Water Turbine

8 / 20 / 50 MW (by node purity)

Water Turbine Node

Steady

Tier 3

Water Dam

25 to 700 MW (by dam length)

Water Dam Node

Steady

Tier 5

Solar Power Tower

Steam / Hot Molten Salt (feeds a turbine)

Sunlight + mirrors

Daytime

Tier 3

Modular Power

Up to 150 / 300 / 500 (per generator)

Fuel or heat

Steady

Tier 3 → 7

Micro Reactor

1 GW

Nuclear fuel rods / reactor cores

Steady

Tier 7

Modular Reactor

Up to:
12 500 GW (per ring, time limited)
7 500 MW (per ring steady)

Reactor cores + Water + Coolant

Steady

Tier 7 → 8

Icarus

Compressed Steam (feeds a Super HV Turbine)

Water + Repair Kits

Steady (needs maintenance)

Tier 8