Composter
The Composter turns organic material — crops, leaves, wood, biomass, even alien remains — into Fertilizer, the fluid that powers the high-yield fertilised crop recipes. It is the supply side of the fertilised farming loop: compost surplus crops into Fertilizer, pipe that Fertilizer back into your plots through an Irrigation Module, and harvest several times more per cycle.
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In-game description |
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Fertilizer and Water are fluids whose recipe amounts are given in litres, but represented in the game user interface as m³. |
How it works
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Feed the Composter an organic input plus Water; it runs a compost recipe and outputs Fertilizer.
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Most compost recipes share the same base numbers, so unless a recipe is different, each cycle takes 6 seconds and yields 3000 L (3 m³) of Fertilizer. Higher-value inputs (biomass, biofuel, alien remains) raise the output up to 4000–7500 L.
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The Fertilizer output is a fluid, it must be moved by pipe into your plots.
Representative compost recipes
| Recipe | Input | Fertilizer out | Time | Throughput |
|---|---|---|---|---|
Compost: Wheat (and Carrot, Corn, Potato, Pumpkin, Yosse, Apple, Banana) |
2x Crop + 3 000x Water |
3 000x (3 m³) |
6 s |
30 m³/min |
Compost: Cotton |
2x Cotton + 3 000x Water |
3 000x (3 m³) |
10 s |
18 m³/min |
Compost: Mycelia |
4x Mycelia + 3 000x Water |
3 000x (3 m³) |
6 s |
30 m³/min |
Compost: Leaves |
12x Leaves + 3 000x Water |
3 000x (3 m³) |
6 s |
30 m³/min |
Compost: Wood |
6x Wood + 3 000x Water |
3 000x (3 m³) |
6 s |
30 m³/min |
Compost: Fabric |
6x Fabric + 3 000x Water |
3 000x (3 m³) |
6 s |
30 m³/min |
Compost: Biomass |
3x Biomass + 4 000x Water |
4 000x (4 m³) |
6 s |
40 m³/min |
Compost: Biofuel |
4x Solid Biofuel + 4 000x Water |
4 000x (4 m³) |
6 s |
40 m³/min |
Compost: Alien Carapace |
1x Spitter Remains + 7 500x Water |
7 500x (7.5 m³) |
6 s |
75 m³/min |
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Most crop compost recipes use the same 6 s cycle and 3 000 mL Fertilizer output, changing only the input item. Compost: Cotton is the exception, with a longer 10 s cycle. (There are also Compost: Alien Organs and other minor variants.) |
Building Information
| Composter | |
|---|---|
Build Cost |
12x Modular Frame |
Power |
10 MW (consumed while running) |
Inputs |
An organic item (crop, leaves, wood, biomass, biofuel, alien remains…) + Water |
Output |
Fertilizer (fluid) |
Milestones
| Composter | |
|---|---|
Available with |
HUB Tier 5 — "Fertiliser Buildings" milestone |
The Composter unlocks at Tier 5, on the "Fertiliser Buildings" milestone (which also grants the compost recipes and a couple of alternate biomass recipes). Note this is before the fertilised crop recipes themselves, which unlock at Tier 6 — so you can build up a Fertilizer supply first, then switch plots to fertilised recipes.
Tips
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Compost your surplus. Crops you are not eating or extracting seeds from are ideal Composter feedstock — 2 of almost any crop makes 3 m³ of Fertilizer.
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Leaves and wood work too. Cheap biomass sources (leaves, wood) compost at the same 3 m³/6 s rate, so a nearby forest can feed the fertilised loop.
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Match Fertilizer supply to plots. Each fertilised plot draws 15 m³/min of Fertilizer, so one crop-compost line (30 m³/min) supplies roughly two fertilised plots.
See also
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Plots & Modules — where Fertilizer is used (fertilised recipes)
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Crop reference — normal vs fertilised numbers per crop