Satisfactory Acronym Vault (SAV)
This page exists to helps remember the excessive amount of acronyms used in our community.
Originally a GitHub repository of its own, it has been merged with the docs.
Feel free to suggest changes on our Discord, or pull request them (Edit This Page in the top right), to help keep this page up to date.
These acronyms are still actively in use.
Coffee Stain Studios is the Swedish game studio that created Satisfactory.
SML is a community-created mod that provides an easy way for other mods to register content, interface with the game, offer user-facing configuration options, and more.
Ironically, SML has changed so much since its creation that it is no longer responsible for loading mods. Thanks to the helpful folks at CSS, mods are now Unreal Engine plugins, and no longer require any special injection code to load.
Although it is possible to create a mod that does not depend on SML, they are very uncommon, as there are few reasons to do so.
ficsit.app, also known as the Satisfactory Mod Repository or FICSIT Augmentation Database, is the website at which mods, this documentation, guides, and more are hosted.
Satisfactory Mod Manager handles all the steps of installing mods in Satisfactory for you! It works closely with SMR to function. SMM is only responsible for downloading the mods - it has no presence in a running game. SML is responsible for loading mod files at runtime.
This name, and acronym, has been claimed by a number of save editor tools. It is most often used when referring to Goz3rr’s editor
Satisfactory Calculator and Interactive Map is a tool made by Anthor, and allows designing production lines, performing some save editing operations, and much more.
SCIM also features a Blueprint Repository which allows sharing Blueprints created by the Blueprint Designer introduced in Update 7. These blueprints can be downloaded and placed in the respective folder to be used in-game.
A separate Megaprints Repository is also available which contains larger blueprints that can only be created and used within SCIM.
Satisfactory Server Manager is a webpage designed to manage and control multiple satisfactory dedicated server instances.
A command line tool that assists mod authors with installing dependencies and setting up the Starter Project files.
Its source code can be found here.
Simple Construction Script is Unreal Engine’s solution for building actor component trees. You can find it in the top left corner of the blueprint editor, looking like a tree of the components.
SML provides hooks for adding modded components to the Simple Construction Scripts of the base game blueprints. Documentation on the hooking system can be found here.
A list of questions that are frequently asked, and common answers to them.
You can find the Satisfactory Modding Community’s FAQ on its respective docs page.
The public Discord server that Coffee Stain Studios runs for the game. We may tell people to visit the official discord for support with issues that do not involve mods. You can join it via this link.
Used to summarize the abundance of Satisfactory Modding acronyms.
These acronyms, for one reason or another, are no longer in use. They are kept here for historical purposes.
SMB = Satisfactory Mod Bootstrapper (Obsoleted by SML improvements)
SPL = Satisfactory Pak Loader (Merged into SML)
BPI = Blueprint Interface (Merged into SML)
SBL = Satisfactory Blueprint Library (Merged into SML)
SPM = Satisfactory Pak Modding (General term for pak modding)
SID = Satisfactory Item Dictionary (Outdated)
SMI = Satisfactory Mod Injector (Obsoleted by SML improvements)