Kyris Blueprint Function library

Welcome to the KBFL Docs!

Here can you find all Information about functions and utils from this Library!

Information

  • these mods add many new functions for blueprint also a new GameWorldModule with many functions

  • these makes many things loot easier to add like

  • Resource Nodes with ResourceNodeDescriptors

  • CDO with CDO Helpers

  • & add swatches with predefined colors in the Customizer System

  • and much more

Current using AccessTransformers

Accessor=(Class="AFGFactoryBuildingHologram", Property="mMaxZoopAmount")

Accessor=(Class="UFGRecipe", Property="mDisplayNameOverride")
Accessor=(Class="UFGRecipe", Property="mDisplayName")
Accessor=(Class="UFGRecipe", Property="mIngredients")
Accessor=(Class="UFGRecipe", Property="mProduct")
Accessor=(Class="UFGRecipe", Property="mOverriddenCategory")
Accessor=(Class="UFGRecipe", Property="mManufacturingMenuPriority")
Accessor=(Class="UFGRecipe", Property="mManufactoringDuration")
Accessor=(Class="UFGRecipe", Property="mManualManufacturingMultiplier")
Accessor=(Class="UFGRecipe", Property="mProducedIn")
Accessor=(Class="UFGRecipe", Property="mRelevantEvents")
Accessor=(Class="UFGRecipe", Property="mVariablePowerConsumptionConstant")
Accessor=(Class="UFGRecipe", Property="mVariablePowerConsumptionFactor")

Accessor=(Class="UFGItemDescriptor", Property="mUseDisplayNameAndDescription")
Accessor=(Class="UFGItemDescriptor", Property="mDisplayName")
Accessor=(Class="UFGItemDescriptor", Property="mDescription")
Accessor=(Class="UFGItemDescriptor", Property="mAbbreviatedDisplayName")
Accessor=(Class="UFGItemDescriptor", Property="mStackSize")
Accessor=(Class="UFGItemDescriptor", Property="mCanBeDiscarded")
Accessor=(Class="UFGItemDescriptor", Property="mRememberPickUp")
Accessor=(Class="UFGItemDescriptor", Property="mEnergyValue")
Accessor=(Class="UFGItemDescriptor", Property="mRadioactiveDecay")
Accessor=(Class="UFGItemDescriptor", Property="mForm")
Accessor=(Class="UFGItemDescriptor", Property="mSmallIcon")
Accessor=(Class="UFGItemDescriptor", Property="mPersistentBigIcon")
Accessor=(Class="UFGItemDescriptor", Property="mConveyorMesh")
Accessor=(Class="UFGItemDescriptor", Property="mPreviewView")
Accessor=(Class="UFGItemDescriptor", Property="mItemCategory")
Accessor=(Class="UFGItemDescriptor", Property="mFluidColor")
Accessor=(Class="UFGItemDescriptor", Property="mGasColor")

Accessor=(Class="UFGBuildingDescriptor", Property="mOverrideDisplayNameAndDescription")
Accessor=(Class="UFGBuildingDescriptor", Property="mBuildableClass")

Accessor=(Class="UFGBuildDescriptor", Property="mBuildCategory")
Accessor=(Class="UFGBuildDescriptor", Property="mSubCategories")
Accessor=(Class="UFGBuildDescriptor", Property="mBuildMenuPriority")

Accessor=(Class="UFGItemDescriptorNuclearFuel", Property="mSpentFuelClass")
Accessor=(Class="UFGItemDescriptorNuclearFuel", Property="mAmountOfWaste")

Accessor=(Class="AFGResourceNode", Property="mPurity")
Accessor=(Class="AFGResourceNode", Property="mAmount")
Accessor=(Class="AFGResourceNode", Property="mResourcesLeft")

Accessor=(Class="AFGResourceNodeBase", Property="mResourceClass")

Accessor=(Class="AFGResourceNodeFrackingCore", Property="mSatellites")
Accessor=(Class="AFGResourceNodeFrackingCore", Property="mActivator")

Accessor=(Class="AFGBuildable", Property="mHologramClass")
Accessor=(Class="AFGBuildable", Property="mDisplayName")
Accessor=(Class="AFGBuildable", Property="mDescription")
Accessor=(Class="AFGBuildable", Property="MaxRenderDistance")
Accessor=(Class="AFGBuildable", Property="mPoolHandles")
Accessor=(Class="AFGBuildable", Property="mInteractWidgetClass")
Accessor=(Class="AFGBuildable", Property="mNumFactoryConnections")
Accessor=(Class="AFGBuildable", Property="mNumPowerConnections")
Accessor=(Class="AFGBuildable", Property="mInteractingPlayers")
Accessor=(Class="AFGBuildable", Property="mShouldModifyWorldGrid")

Accessor=(Class="AFGBuildableFactory", Property="mPowerConsumption")
Accessor=(Class="AFGBuildableFactory", Property="mPowerConsumptionExponent")
Accessor=(Class="AFGBuildableFactory", Property="mEffectUpdateInterval")
Accessor=(Class="AFGBuildableFactory", Property="mEffectUpdateAccumulator")
Accessor=(Class="AFGBuildableFactory", Property="mCachedFluidStackSize")
Accessor=(Class="AFGBuildableFactory", Property="mCachedProductionStatus")
Accessor=(Class="AFGBuildableFactory", Property="mCachedSkeletalMeshes")

Accessor=(Class="AFGBuildableLightSource", Property="mIsEnabled")
Accessor=(Class="AFGBuildableLightSource", Property="mCurrentLightColor")
Accessor=(Class="AFGBuildableLightSource", Property="mPowerConsumption")
Accessor=(Class="AFGBuildableLightSource", Property="mHasPower")
Accessor=(Class="AFGBuildableLightSource", Property="mIsDay")

Accessor=(Class="UFGFactoryCustomizationCollection", Property="mCustomizationClass")
Accessor=(Class="UFGFactoryCustomizationCollection", Property="mCustomizationClass")
BlueprintReadWrite=(Class="UFGFactoryCustomizationCollection", Property="mCustomizations")
BlueprintReadWrite=(Class="UFGFactoryCustomizationCollection", Property="mCustomizations")

Accessor=(Class="AFGBuildableSubsystem", Property="mCustomizationCollectionClasses")
BlueprintReadWrite=(Class="AFGBuildableSubsystem", Property="mCustomizationCollectionClasses")
BlueprintReadWrite=(Class="FGResearchTree", Property="mNodes")

Accessor=(Class="AFGGameState", Property="mSwatchGroupDatum")
BlueprintReadWrite=(Class="AFGGameState", Property="mSwatchGroupDatum")

BlueprintReadWrite=(Class="FGBuildableGeneratorFuel", Property="mAvailableFuelClasses")
BlueprintReadWrite=(Class="FGBuildableGeneratorFuel", Property="mCurrentFuelClass")
BlueprintReadWrite=(Class="FGBuildableGeneratorFuel", Property="mFuelResourceForm")
BlueprintReadWrite=(Class="FGBuildableGeneratorFuel", Property="mSupplementalResourceClass")
BlueprintReadWrite=(Class="FGBuildableGeneratorFuel", Property="mDefaultFuelClasses")

BlueprintReadWrite=(Class="UFGItemDescriptor", Property="mSubCategories")
BlueprintReadWrite=(Class="UFGItemDescriptor", Property="mQuickSwitchGroup")
BlueprintReadWrite=(Class="UFGItemDescriptor", Property="mMenuPriority")
BlueprintReadWrite=(Class="UFGItemDescriptor", Property="mCategory")

Friend=(Class="UFGItemDescriptor", FriendClass="UKBFL_Items")
Friend=(Class="UFGRecipe", FriendClass="UKBFL_Recipes")
Friend=(Class="UFGItemDescriptor", FriendClass="UKBFL_Recipes")
Friend=(Class="UFGRecipe", FriendClass="AKBFLDataSubsystem")
Friend=(Class="UFGSchematic", FriendClass="AKBFLDataSubsystem")
Friend=(Class="UFGItemDescriptor", FriendClass="AKBFLDataSubsystem")
Friend=(Class="UFGItemCategory", FriendClass="UKBFL_Items")
Friend=(Class="UFGItemDescriptorNuclearFuel", FriendClass="UKBFL_Items")
Friend=(Class="AFGUnlockSubsystem", FriendClass="UKBFL_Util")
Friend=(Class="AFGBuildGun", FriendClass="UKBFL_Player")

Friend=(Class="AFGGameState", FriendClass="UKBFLCustomizerSubsystem")
Friend=(Class="AFGBuildableSubsystem", FriendClass="UKBFLCustomizerSubsystem")
Friend=(Class="UFGFactoryCustomizationCollection", FriendClass="UKBFLCustomizerSubsystem")
Friend=(Class="UWorldModuleManager", FriendClass="UKBFLCustomizerSubsystem")
Friend=(Class="UFGFactoryCustomizationDescriptor_Material", FriendClass="UKBFLCustomizerSubsystem")
Friend=(Class="UFGFactoryCustomizationDescriptor", FriendClass="UKBFLCustomizerSubsystem")
Friend=(Class="UFGItemDescriptor", FriendClass="UKBFLCustomizerSubsystem")

Friend=(Class="UWorldModuleManager", FriendClass="UKBFLResourceNodeSubsystem")
Friend=(Class="AFGResourceNode", FriendClass="UKBFLResourceNodeSubsystem")
Friend=(Class="AFGResourceNodeBase", FriendClass="UKBFLResourceNodeSubsystem")
Friend=(Class="AFGResourceScanner", FriendClass="UKBFLResourceNodeSubsystem")
Friend=(Class="AFGResourceNodeFrackingCore", FriendClass="UKBFLResourceNodeSubsystem")
Friend=(Class="AFGResourceNodeFrackingSatellite", FriendClass="UKBFLResourceNodeSubsystem")

Friend=(Class="UWorldModuleManager", FriendClass="UKBFLContentCDOHelperSubsystem")
Friend=(Class="UFGItemDescriptor", FriendClass="UKBFLContentCDOHelperSubsystem")
Friend=(Class="UFGItemDescriptorNuclearFuel", FriendClass="UKBFLContentCDOHelperSubsystem")
Friend=(Class="UFGResourceDescriptor", FriendClass="UKBFLContentCDOHelperSubsystem")
Friend=(Class="UFGSchematic", FriendClass="UKBFLContentCDOHelperSubsystem")
Friend=(Class="AModContentRegistry", FriendClass="UKBFLContentCDOHelperSubsystem")

Friend=(Class="UFGSchematic", FriendClass="UKBFL_CDOHelperClass_Schematic")
Friend=(Class="UFGItemDescriptor", FriendClass="UKBFL_CDOHelperClass_Items")
Friend=(Class="UFGResourceDescriptor", FriendClass="UKBFL_CDOHelperClass_Items")
Friend=(Class="UFGItemDescriptorNuclearFuel", FriendClass="UKBFL_CDOHelperClass_Items")
Friend=(Class="UFGRecipe", FriendClass="UKBFL_CDOHelperClass_Recipes")

Friend=(Class="AFGUnlockSubsystem", FriendClass="UKBFL_CDOHelperClass_RemoverBase")
Friend=(Class="AFGRecipeManager", FriendClass="UKBFL_CDOHelperClass_RemoverBase")
Friend=(Class="AFGSchematicManager", FriendClass="UKBFL_CDOHelperClass_RemoverBase")
Friend=(Class="UFGUnlockRecipe", FriendClass="UKBFL_CDOHelperClass_RemoverBase")
Friend=(Class="AFGResearchManager", FriendClass="UKBFL_CDOHelperClass_RemoverBase")
Friend=(Class="UFGSchematic", FriendClass="UKBFL_CDOHelperClass_RemoverBase")
Friend=(Class="UFGResearchTree", FriendClass="UKBFL_CDOHelperClass_RemoverBase")