Blueprint: Recipes Library

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GetAllRegisteredRecipes

BP_GetAllRegisteredRecipes
  • Get all recipes in game

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGRecipe>> GetAllRegisteredRecipes(UObject* WorldContext);

GetAllRegisteredRecipesWithInfo

BP_GetAllRegisteredRecipesWithInfo
  • Get all recipes in game with Infos

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<FKBFLRecipeInfo> GetAllRegisteredRecipesWithInfo(UObject* WorldContext);

GetAllRecipesFromBuilding

BP_GetAllRecipesFromBuilding
  • Get all recipes in game from a Building

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGRecipe>> GetAllRecipesFromBuilding(UObject* WorldContext, TSubclassOf<AFGBuildableManufacturer> Building)

GetAllModRecipes

BP_GetAllModRecipes
  • Get all recipes in game from a Mod

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGRecipe>> GetAllModRecipes(UObject* WorldContext, FName ModName);

GetAllModsRecipes

BP_GetAllModsRecipes
  • Get all recipes in game from Mods

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGRecipe>> GetAllModsRecipes(UObject* WorldContext, TArray<FName> ModNames);

GetAllModsRecipesWithInfo

BP_GetAllModsRecipesWithInfo
  • Get all recipes in game from Mods with Infos from where it from

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<FKBFLRecipeInfo> GetAllModsRecipesWithInfo(UObject* WorldContext, TArray<FName> ModNames);

HasRecipeForm

BP_HasRecipeForm
  • Return has this Recipe a Form in it

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static bool HasRecipeForm(TSubclassOf<UFGRecipe> Recipe, KBFLInOut Side, EResourceForm Form);

CDO_MoveRecipesFromBuilding

BP_CDO_MoveRecipesFromBuilding
  • Moves all Recipes from a building to a other

  • Can it called by Blueprint: YES

  • Blueprint type: Callable

Function

static void CDO_MoveRecipesFromBuilding(UObject* WorldContext, TSoftClassPtr<UObject> From, TSoftClassPtr<UObject> To, TArray<TSubclassOf<UFGItemCategory>> IgnoreCategory, TArray<TSubclassOf<UFGRecipe>> IgnoreRecipe);