Actor Spawn Descriptor: Resource Wells

Basic

This System allow us to spawn easy new actors like buildings, spawner and more.

Create a new actor spawn

First you need to create a new blueprint class from the parent KBFLResourceNodeDescriptor_ResourceWell this class will use to set the options and information for the Actor.

blueprint

after that we need to add this Description to our GameWorldModule. for that use the tab Resource Nodes and ass this class to M Resource Node Descriptors

you can also mark classes to remove from the world with M Actors to Remove

And you can set in the GameWorldMode when the subsystem should start to spawn by change m Call Nodes in Phase. (I use Initialization as default)

menu

Please don’t use M Resource Nodes Information and M Options this will not use by the Descriptor and based an old system that no longer supported and used (some mods still work with this system that’s why I not remove that)

Old

Configuration

Main Options

  • M Fracking Core Class The Class for the Fracking Core (Should use if you want custom Meshes and avoid bugs!)

  • M Fracking Satellite Class The Class for the Fracking Satellite (Should use if you want custom Meshes and avoid bugs!)

  • M Resource Class The Resource Descriptor for the resource node

  • M Locations Map with purity and there locations

    • M Core Location Is the Location of the Fracking Core

    • M Purity Locations Map with purity and there locations

      • If you want for example a normal node add the location to Normal

Spawn Options

  • M Map Name The name of the map for spawning

  • M Allow to Move Should the actor allow moving if the location incorrect and in range of the M Check Range

  • M Remove Old Should the system remove all incorrect Actors? (incorrect are all actors that not in the M Check Range or duplicate)

  • M Remove Occupied Should it also remove Nodes that are Occupied?

  • M Ignore Other Nodes in Range Should it ignore other node classes in range? (for prevent overlap use M Check Range)

  • M Check Range The range for the sphere for checking for other Actors (to prevent overlap and infinity spawn)

  • M Amount The Amount of the Resource Nodes

wells