Blueprint: Player Library This site is marked as WIP Description for parameters are missing! GetBuildingGun Get the build gun from local player Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static AFGBuildGun* GetBuildingGun(UObject* WorldContext); GetFGController Get the player controller from local player Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static AFGPlayerController* GetFGController(UObject* WorldContext); GetFGCharacter Get the player character from local player Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static AFGCharacterPlayer* GetFGCharacter(UObject* WorldContext); GetBuildingGunHitResult Get buildgun HitResult from local player Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static void GetBuildingGunHitResult(UObject* WorldContext, bool& IsInBuildOrDismantleState, FHitResult& HitResult); GetPlayerBuildState Get buildgun buildstate from local player Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static EBuildGunState GetPlayerBuildState(UObject* WorldContext);