Blueprint: Player Library

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Description for parameters are missing!

GetBuildingGun

BP_GetBuildingGun
  • Get the build gun from local player

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static AFGBuildGun* GetBuildingGun(UObject* WorldContext);

GetFGController

BP_GetFGController
  • Get the player controller from local player

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static AFGPlayerController* GetFGController(UObject* WorldContext);

GetFGCharacter

BP_GetFGCharacter
  • Get the player character from local player

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static AFGCharacterPlayer* GetFGCharacter(UObject* WorldContext);

GetBuildingGunHitResult

BP_GetBuildingGunHitResult
  • Get buildgun HitResult from local player

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static void GetBuildingGunHitResult(UObject* WorldContext, bool& IsInBuildOrDismantleState, FHitResult& HitResult);

GetPlayerBuildState

BP_GetPlayerBuildState
  • Get buildgun buildstate from local player

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static EBuildGunState GetPlayerBuildState(UObject* WorldContext);