Actor Spawn Descriptor: Actors

Basic

This System allow us to spawn easy new actors like buildings, spawner and more.

Create a new actor spawn

First you need to create a new blueprint class from the parent KBFLActorSpawnDescriptor this class will use to set the options and information for the Actor.

blueprint

after that we need to add this Description to our GameWorldModule. for that use the tab Resource Nodes and ass this class to M Actor Spawn Descriptors

you can also mark classes to remove from the world with M Actors to Remove

And you can set in the GameWorldMode when the subsystem should start to spawn by change m Call Nodes in Phase. (I use Initialization as default)

menu

Please don’t use M Resource Nodes Information and M Options this will not use by the Descriptor and based an old system that no longer supported and used (some mods still work with this system that’s why I not remove that)

Old

Configuration

Main Options

  • M Actor Class The Class of the actor to check and spawn

  • M Locations Spawn Location’s for the actor

Spawn Options

  • M Allow to Move Should the actor allow moving if the location incorrect and in range of the M Check Range

  • M Remove Old Should the system remove all incorrect Actors? (incorrect are all actors that not in the M Check Range or duplicate)

  • M Check Range The range for the sphere for checking for other Actors (to prevent overlap and infinity spawn)

actor