Blueprint: Utils Library This site is marked as WIP Description for parameters are missing! GetDataSubsystem Get Data Subsystem Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static AKBFLDataSubsystem* GetDataSubsystem(UObject* WorldContext); GetSubsystem Get Subsystem by Class Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static AModSubsystem* GetSubsystem(UObject* WorldContext, TSubclassOf<AModSubsystem> Subsystem); RemoveArrayFromScanners Remove a Array from Resources from the Scanner Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveArrayFromScanners(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources); RemoveAllNotAllowedScanners Remove all from the Scanner what not in the Array Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveAllNotAllowedScanners(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources); RemoveFromScanner Remove one Resource from the Scanner Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveFromScanner(UObject* WorldContext, const TSubclassOf<UFGResourceDescriptor> Resource); RemoveNodeClassFromWorld Remove all Resource Nodes from a Class Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveNodeClassFromWorld(UObject* WorldContext, const TSubclassOf<AFGResourceNode> NodeClass); RemoveNodeResourceClassFromWorld Remove all Resource Nodes from a resource item Class Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveNodeResourceClassFromWorld(UObject* WorldContext, const TSubclassOf<UFGResourceDescriptor> Resource); RemoveNodeResourcesClassFromWorld Remove all Resource Nodes from a Array of resource item Class Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveNodeResourcesClassFromWorld(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources); RemoveNodeNOTResourcesClassFromWorld Remove all Resource not what NOT in the Array Can it called by Blueprint: YES Blueprint type: BlueprintCallable Function static void RemoveNodeNOTResourcesClassFromWorld(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources);