Blueprint: Utils Library

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Description for parameters are missing!

GetDataSubsystem

BP_GetDataSubsystem
  • Get Data Subsystem

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static AKBFLDataSubsystem* GetDataSubsystem(UObject* WorldContext);

GetSubsystem

BP_GetSubsystem
  • Get Subsystem by Class

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static AModSubsystem* GetSubsystem(UObject* WorldContext, TSubclassOf<AModSubsystem> Subsystem);

RemoveArrayFromScanners

BP_RemoveArrayFromScanners
  • Remove a Array from Resources from the Scanner

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveArrayFromScanners(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources);

RemoveAllNotAllowedScanners

BP_RemoveAllNotAllowedScanners
  • Remove all from the Scanner what not in the Array

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveAllNotAllowedScanners(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources);

RemoveFromScanner

BP_RemoveFromScanners
  • Remove one Resource from the Scanner

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveFromScanner(UObject* WorldContext, const TSubclassOf<UFGResourceDescriptor> Resource);

RemoveNodeClassFromWorld

BP_RemoveNodeClassFromWorld
  • Remove all Resource Nodes from a Class

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveNodeClassFromWorld(UObject* WorldContext, const TSubclassOf<AFGResourceNode> NodeClass);

RemoveNodeResourceClassFromWorld

BP_RemoveNodeResourceClassFromWorld
  • Remove all Resource Nodes from a resource item Class

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveNodeResourceClassFromWorld(UObject* WorldContext, const TSubclassOf<UFGResourceDescriptor> Resource);

RemoveNodeResourcesClassFromWorld

BP_RemoveNodeResourcesClassFromWorld
  • Remove all Resource Nodes from a Array of resource item Class

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveNodeResourcesClassFromWorld(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources);

RemoveNodeNOTResourcesClassFromWorld

BP_RemoveNodeNOTResourcesClassFromWorld
  • Remove all Resource not what NOT in the Array

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintCallable

Function

static void RemoveNodeNOTResourcesClassFromWorld(UObject* WorldContext, const TArray<TSubclassOf<UFGResourceDescriptor>> Resources);