CDO Helper: Content Remover

Basic

This System allow us easily to overwrite content in Satisfactory.

You create a Class or an instance of the CDOHelper and add them to GameWorldModule.
active the parameters you activate the CDO on this.
And the classes where we want to apply this CDO.

CDO Helper Classes use only SoftObject (so if we select a class that not exists or can lod the CDO will skip)

There are 3 Types if Content Remover

  • Recipe Remover KBFL_CDOHelperClass_RecipeRemover (Remove recipe from the game)

  • Schematic Remover KBFL_CDOHelperClass_ResearchTreeRemover (remove the schematic & there recipes from the game)

  • Research Tree Remover KBFL_CDOHelperClass_SchematicRemover (remove the Research Tree, there schematics & there recipes from the game)

You can exclude schematics or recipes.

CDOHelper RecipeRemover
CDOHelper SchematicRemover
CDOHelper TreeRemover

Create a new CDOHelper instance in parameter

First way is directly create a UObject instance in the parameters:
MCDOInformation Map > select the phase where the CDO should be done > M Remove CDO > M Class Helper Object

Select here the base Class and the set the values you want.

Example:

direct

Create a new CDOHelper

First you need to create a new blueprint class from the parent KBFL_CDOHelperClass_RecipeRemover, KBFL_CDOHelperClass_ResearchTreeRemover or KBFL_CDOHelperClass_SchematicRemover this class will use to set the options and information for the CDO.

Now add this class to your GameWorldModule: MCDOInformation Map > select the phase where the CDO should be done > M Remove CDO > M Class Helper Classes

class