Use KBFL GameWorldModule

create a new GameWorldModule

To create a new KBFL GameWorldModule: create a new Blueprint and use as parent BP_KBFLGameWorldModule

It is very important to use BP_KBFLGameWorldModule for the functionality of all these features!
The Blueprint of this class add some more things and set the data in the Interface to call it from the Subsystem!
If you don’t use that the Subsystem don’t know everything about you set values.

NewGWM

change exsisting GameWorldModule

  • Go in your GameWorldModule

  • Open the Class Settings

  • Set the parent Class to BP_KBFLGameWorldModule

It is very important to use BP_KBFLGameWorldModule for the functionality of all these features!
The Blueprint of this class add some more things and set the data in the Interface to call it from the Subsystem!
If you don’t use that the Subsystem don’t know everything about you set values.

change