Blueprint: Items Library GetAllRegisteredDescWithInfos Get all inventory desc in game (use the mod content registry) Can it called by Blueprint: YES Blueprint type: BlueprintPure Function static TArray<FKBFLDescInfo> GetAllRegisteredDescWithInfos(UObject* WorldContext); Input Description UObject* WorldContext Will autofilled in Blueprint Output Description TArray<FKBFLDescInfo>& Return Enum for we found something (for easy ise switch)