Factory Legs

Satisfactory machinery often includes "legs" to appear sturdily supported even when placed on uneven ground.

To set up legs on modded buildings, your building need two things:

  • Named leg sockets defined on your building’s mesh

    • The Unreal documentation covers how to add sockets to your mesh in the editor.

    • Socket names must follow the format foot_xx where xx is a zero-left-padded number starting at 01. According to CSS, this numbering format is hardcoded internally.

  • FGFactoryLegs actor component on the building actor

    • Use the "mLegSocketNames" property to specify the names of the leg sockets used on your mesh.

Note that if your building has a FGFactoryLegs component and its mesh NOT have leg sockets, the building hologram will always report that it’s on uneven ground and prevent placement.

Screenshot of editor viewport visualizing socket names
Screenshot of editor displaying FGFactoryLegs component settings