Factory Legs
Satisfactory machinery often includes "legs" to appear sturdily supported even when placed on uneven ground.
To set up legs on modded buildings, your building need two things:
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Named leg sockets defined on your building’s mesh
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The Unreal documentation covers how to add sockets to your mesh in the editor.
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Socket names must follow the format
foot_xxwherexxis a zero-left-padded number starting at01. According to CSS, this numbering format is hardcoded internally.
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FGFactoryLegs actor component on the building actor
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Use the "mLegSocketNames" property to specify the names of the leg sockets used on your mesh.
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Note that if your building has a FGFactoryLegs component and its mesh NOT have leg sockets, the building hologram will always report that it’s on uneven ground and prevent placement.