Unreal Editor

The Unreal Editor should have been installed during the Getting Started setup process. This is your IDE where you will spend the most time in to add especially "visible" content called assets. But it’s also used to add simple logic to your mod with an integrated visual programming language called Blueprints.

If you want to learn more about Blueprints and the so called UObject-System we recommend you the concept page for Blueprints and Unreal’s documentation on the UObject system.

We recommend the Unreal Academy for learning more about the concepts and deep topics of Unreal Engine itself (like Particle System, advanced Blueprints, and so on)