Factory
Parent |
The base class of most machines you can build.
Properties
canChangePotential : Bool
True if the factory can change its potential.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Can Change Potential |
canChangeProductionBoost : Bool
True if the factory can change its production boost.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Can Change Production Boost |
currentPotential : Float
The potential this factory is currently using.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Current Potential |
currentProductionBoost : Float
The current production boost this factory uses.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Current Production Boost |
cycleTime : Float
The time that passes till one production cycle is finsihed.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Cycle Time |
maxDefaultPotential : Float
The default maximum potential this factory can be set to.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Max Default Potential |
maxDefaultProductionBoost : Float
The maximum production boost this factory can be set to.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Max Default Production Boost |
maxPotential : Float
The maximum potential this factory can be set to (depending on the number of crystals).
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Max Potential |
maxProductionBoost : Float
The maximum production boost this factory can be set to (depending on the number of shards).
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Max Production Boost |
minDefaultProductionBoost : Float
The minimum production boost this factory has to be set to.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Min Default Production Boost |
minPotential : Float
The minimum potential this factory needs to be set to.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Min Potential |
potential : Float
The potential this factory is currently set to and 'should' use. (the overclock value) 0 = 0%, 1 = 100%
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Potential |
potentialInventory : Trace<Inventory>
The Inventory that holds the crystals used for potential.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Potential Inventory |
powerConsumProducing : Float
The power consumption when producing.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Producing Power Consumption |
productionBoost : Float
The current production boost this factory should use.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Production Boost |
productivity : Float
The productivity of this factory.
Details
| Flags | ReadOnly RuntimeSync RuntimeParallel |
|---|---|
Display Name |
Productivity |
Functions
setPotential (potential : Float)
Changes the potential this factory is currently set to and 'should' use. (the overclock value)
Details
Flags |
RuntimeSync MemberFunc |
Display Name |
Set Potential |
| Name | Type | Description |
|---|---|---|
Potential |
Float |
The potential that should be used. 0 = 0%, 1 = 100% |
setProductionBoost (productionBoost : Float)
Changes the production boost this factory is currently set to and 'should' use.
Details
Flags |
RuntimeSync MemberFunc |
Display Name |
Set Production Boost |
| Name | Type | Description |
|---|---|---|
Production Boost |
Float |
The production boost that should be used. 0 = 0%, 1 = 100% |