Modular Control Panel

Building Type

Buildable

|Max Network Connections |1

Build Gun In Game
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300

The Module Control Panel provides a plane were you can place I/O modules like you want. You can then connect the panel to the computer network so you can then use the I/O modules for controlling and monitoring what happens in the network or whatever.

Interface - Large Control Panel

Parent

This large modular I/O control panel allows you to attach multiple different modules on to it and use them as I/O to control you programms.

You can connect it to the FicsIt-Network.

Important to note is that every module is it’s own component, that means if you want to listen to the signals, you will need to listen to each of them individually.

Functions

getModules getModules (Array(Object(Object)) modules modules out)

Flags

RuntimeSync RuntimeParallel

Return Values
Name Type Description

modules modules

Array(Object(Object)) out

getModule getModule (Int X X, Int Y Y, Object(Actor) Module Module out)

Flags

RuntimeSync RuntimeParallel

Parameters
Name Type Description

X X

Int

Y Y

Int

Return Values
Name Type Description

Module Module

Object(Actor) out

Interface - Large Vertical Control Panel

Parent

This large verical modular I/O control panel allows you to attach multiple different modules on to it and use them as I/O to control you programms.

You can connect it to the FicsIt-Network.

Important to note is that every module is it’s own component, that means if you want to listen to the signals, you will need to listen to each of them individually.

Functions

getModules getModules (Array(Object(Object)) modules modules out)

Flags

RuntimeSync RuntimeParallel

Return Values
Name Type Description

modules modules

Array(Object(Object)) out

getModule getModule (Int X X, Int Y Y, Int Panel Panel, Object(Actor) Module Module out)

Flags

RuntimeSync RuntimeParallel

Parameters
Name Type Description

X X

Int

Y Y

Int

Panel Panel

Int

Return Values
Name Type Description

Module Module

Object(Actor) out