Fluids

TODO

Fluids are still defined by Item descriptors, but they have their stack size set to Fluid and their Form set to either Liquid or Gas.

Fluids get their colors from VisualKits.

Watch out - if you’re using fluids in your recipes, you need to multiply the item count by 1000, Each fluid 'item' in Satisfactory is small interval, which allows for decimal values of fluid in-game. For example, if you want a recipe to consume 4.8 Fuel per operation, you will need to use Item name Desc_LiquidFuel and an Amount of 4800.