Fluids
TODO
Fluids are still defined by Item descriptors, but they have their stack size set to Fluid and their Form set to either Liquid or Gas.
Fluids get their colors from VisualKits.
Watch out - if you’re using fluids in your recipes, you need to multiply the item count by 1000, Each fluid 'item' in Satisfactory is small interval, which allows for decimal values of fluid in-game. For example, if you want a recipe to consume 4.8 Fuel per operation, you will need to use Item
name Desc_LiquidFuel
and an Amount
of 4800.