Audio
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This page is a work in progress. |
Wwise
TODO
Coffee Stain uses the Wwise audio system to play sounds in Satisfactory.
At the time of writing it is very difficult for modders to interface with Wwise systems, so you should use Unreal’s built in sound system instead.
The SML team is working on enabling modders to interface with Wwise.
ADA
See the dedicated page on ADA Messages for more information.
Volume Options
To retrieve the user’s volume options, use "Get FGGame User Settings" and "Get Float Option Value".
To find out what CVARs to use in, adjusting your own user setting for the value then checking your GameUserSettings.ini file to see what they are saved as.
As of the 1.0 release update, these are the CVARs for the main volume categories:
RTPC.Menu_Volume_Master
RTPC.Menu_Volume_Dialogue
RTPC.Menu_Volume_SoundEffects
RTPC.Menu_Volume_UI
RTPC.Music_Bus_Volume
RTPC.Menu_Volume_Ambience
RTPC.Consumables_Bus_Volume
RTPC.Menu_Volume_Creatures
RTPC.Menu_Volume_Equipment
RTPC.Menu_Volume_Factory
RTPC.Menu_Volume_Foley
RTPC.Menu_Volume_Vehicules
RTPC.Menu_Volume_Weapons
These values are on a scale of 0.0 (off) to 1.0 (full volume).
If multiple categories apply, multiply them together to reach the final volume value.
For example, the Chainsaw’s volume is probably Master multiplied with Equipment multiplied with the chainsaw’s specific category.