Satisfactory Modding Documentation
Satisfactory Modding
GitHub Satisfactory Mod Loader Satisfactory Mod Repository
Community
Discord GitHub
You are viewing an outdated version of the docs!
Information here is probably out of date and could give you incorrect directions!
This warning message is so massive because people keep ignoring it!
Click here to view the latest, or here to hide the warning.


You are viewing the development version of the docs!
Information here could be inconsistent with other pages, or apply to features that have not been released yet.
Click here to view stable, or here to hide the warning.


Satisfactory Modding Documentation

    • Introduction
    • FAQ - Frequently Asked Questions
    • SML Configuration
    • SML Commands
    • Manual Installation
    • Uploading to SMR
    • Development
      • Updating your Mod
      • Getting Started
        • Dependencies
        • Project Setup
        • Create a Simple Mod
          • Plugin Setup and Game World Module
          • Recipe vs Schematic
          • Create an Item
          • Buildable
          • First Simple Machine
          • Simple Interaction GUI
        • Generating Icon Images
        • In-Game Mod Menu Icon
        • Class Default Objects (CDOs) and Overwriting Content
        • Releasing Your Mod
      • C++ Modding
        • Setup
        • Debugging
        • Hooking
        • Third Party Libraries
      • 3D Modeling
        • Workflow Setup
        • Main Materials
        • Style Guide
      • Unreal Engine
        • Code
        • Blueprints
        • UObject
        • Unreal Editor
          • Main Window
        • Core Redirects
      • Satisfactory
        • Inventories and Items
        • Crafting and Recipes
        • Schematic
        • Factory Tick
        • Factory-Connectors
        • Power-Network
        • Buildable Holograms
        • Paintable
        • Resource Sink
        • Multiplayer
        • SaveGame
        • Chainsaw and Foliage
        • Clipboard
        • Ore Scanner
        • Conveyor Rendering (Outdated)
      • Mod Loader
        • Mod Modules
        • Logging
        • Blueprint Interface
        • Access Transformers
        • Subsystems
        • Configuration
        • Chat Commands
        • Registry
      • Reusing Base Game Files
      • Extracting Game Files
      • Testing/Multiplayer Testing
      • Updating from SML 2.2.1
    • Community Resources
      • Acronym Vault
      • Asset Toolkit
      • Modeling Tools
      • UI Kit
      • Icon Generator
      • Incredibuild
      • Train Signaling Guide
    • Community Mod Lists
      • Quality of Life Mods
Satisfactory Modding Documentation v3.4.1
  • ContentLib
    • latest
  • Ficsit Remote Monitoring
    • latest
  • FicsIt-Networks
    • latest
  • KMods Docs
    • latest
  • Refined R&D
    • latest
  • Satisfactory Modding Documentation
    • latest
    • v3.11.3
    • v3.10.0
    • v3.9.1
    • v3.8.0
    • v3.7.0
    • v3.6.1
    • v3.5.1
    • v3.4.1
    • v3.3.2
    • v3.1.1
    • v2.2.1
    • 2.1.1
    • 2.0.0
    • 1.0.2
  • TweakIt
    • latest
  • Satisfactory Modding Documentation
  • Development
  • Unreal Engine
  • UObject
latest v3.11.3 v3.10.0 v3.9.1 v3.8.0 v3.7.0 v3.6.1 v3.5.1 v3.4.1 v3.3.2 v3.1.1 v2.2.1 2.1.1 2.0.0 1.0.2
Edit this Page

UObject

This page is a work in progress. Please view Unreal’s documentation on UObjects for the time being.

Except where otherwise noted, docs.ficsit.app is licensed under the GNU General Public License v3.0 (GPLv3).