A key aspect of fast and efficient development is a proper Workspace and project setup. With a misconfigured or unoptimal setup, you’ll lose valuable time. That’s why we will guide you now through making a good project setup for Satisfactory.
For beginners, we recommend using the provided Starter Project. It contains already a good setup for modding where you can directly dive into modding itself.
First, we need to download the starter project. To do that you can
either use git to clone the repository or download it as a zip file. The
repository URL is
you don’t know how git works we recommend downloading it as a zip file,
to do that visit
site and click on
Clone or download on the right-hand side, after
that a window should pop-up were you now need to click on
download zip. Download it and unzip it with your desired archive
tool, such as 7zip, into a temporary folder. The move the
"StarterProject" folder to your desired location and rename the folder
Wwise is an audio and sound system used by Satisfactory, and setting it up is required to get your modding environment working. Sitting up WWise can be difficult, but we’ll walk through the steps here.
Start the Wwise launcher that you installed earlier and update it if
needed. Next, open the Unreal Engine tab in the upper tab-bar. Click on
the three lines next to the "RECENT UNREAL ENGINE PROJECTS" label and
Browse for project.... Now just select the
in your mod’s project folder. Your project should now appear in the
Wwise launcher. Click on the "Integrate Wwise into Project…" button.
Click on the blue
Install Wwise button to download and install the
latest Wwise SDK. If you have already one installed please select the
version directly under the "UNREAL ENGINE PROJECT" label and select the
SDK folder in the
Copy of Wwise SDK files. Now click on the small
arrow down at the end of the
Wwise Project Path field and select
If everything worked according to plan, you should now be able to click
on the blue
When downloading or updating a Wwise SDK, select Microsoft under`Deployment Platforms` because Satisfactory currently supports just Windows. You can also deselect all of the plugins listed.
That’s it! If Wwise shows
Operation completed successfully you
have integrated Wwise into your project.
To initiate compiling the unreal-project source and to open the editor
just simply open the
.uproject file, hit
Ok of you get prompted
if you should rebuild something and the editor should show up.
Alpakit is a modified version of ue4pak made by Brabb3l and used to make
building your mod more convenient. Click on the Alpakit button in the
Tool-Bar of the Unreal viewport and click on
Choose folder in the
upper right-hand corner and select your root Satisfactory game
installation folder (like
C:\Program Files\EpicGames\SatisfactoryEarlyAccess\) Check
Start game after paking if you’d like to do so. Click
and fill out the dialogue to tell Alpakit to pak everything in the
content folder with the path
/Content/FactoryGame/<your mod name>
Alpakit automatically copies the
That should be it. Your mod project should now be set up and ready to go.