Blueprint: Schematics Library

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Description for parameters are missing!

GetAllRegisteredSchematics

BP_GetAllRegisteredSchematics
  • Get all Schematics in game

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGSchematic>> GetAllRegisteredSchematics(UObject* WorldContext);

GetAllRegisteredSchematicsWithInfos

BP_GetAllRegisteredSchematicsWithInfos
  • Get all Schematics in game

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<FKBFLSchematicInfo> GetAllRegisteredSchematicsWithInfos(UObject* WorldContext);

GetAllModSchematics

BP_GetAllModSchematics
  • Get all Schematics in game from a Mod

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGSchematic>> GetAllModSchematics(UObject* WorldContext, FName ModName);

GetAllModsSchematics

BP_GetAllModsSchematics
  • Get all Schematics in game from Mods

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<TSubclassOf<UFGSchematic>> GetAllModsSchematics(UObject* WorldContext, TArray<FName> ModNames);

GetAllModsSchematicsWithInfo

BP_GetAllModsSchematicsWithInfo
  • Get all Schematics in game from Mods with Infos from where it from

  • Can it called by Blueprint: YES

  • Blueprint type: BlueprintPure

Function

static TArray<FKBFLSchematicInfo> GetAllModsSchematicsWithInfo(UObject* WorldContext, TArray<FName> ModNames);