Satisfactory Modding Documentation
Welcome to the Satisfactory Modding Documentation site!
Here you can find lots of information regarding modding Satisfactory, the factory-building sim by Coffee Stain Studios. Modding for Satisfactory is more established than you might think given how long the game has been out. There are already numerous mods released, and there are multiple methods by which you can develop new mods yourself.
In this page, we will provide some surface level information for both mod users and developers.
If you’d like to get started using mods, this section is for you.
The Satisfactory Mod Repository (SMR) is the most extensive collection of mods made for Satisfactory. It’s easy to upload a mod of your own or write a guide for other users. Uploaded content is tested for malware and such before it is approved for download. Visit ficsit.app to learn more.
The Satisfactory Mod Manager allows the end user to easily install mods, their dependencies, as well as the bootstrapper and mod loader. It connects to SMR allowing for a quick and easy installation process.
Check it out on GitHub!
For installing mods as end user we highly recommend using Satisfactory Mod Manager, as it makes using mods that much easier. However, if you really don’t want to use the launcher, directions for manual installation can be found here.
We highly recommend you to use the launcher for installing mods, as it simplifies the process significantly.
If you’d like to write a mod of your own, this section is for you.
The Satisfactory Mod Manager offers a convenient developer mode that automatically installs SML. To enable it, change
If you’re looking to write your own mods, we suggest you start with making pak mods first rather than C++ mods. Learn more in our Beginners Guide.
If you’re looking to make models, it’s best to learn how to put a mod together first.
Once you’ve completed the
Buildable step in
Beginners Guide, then check out our Modeling Guide.
If you don’t have a packaged mod already, create one with Alpakit.
If you have and packaged mod (.zip archived mod),
then you simply unpack the .zip into the
<SF install dir>/FactoryGame/Mods/<ModName>.
Make sure that
<ModName> Contains directly contents were the
.uplugin file is located.
If you’d like to learn more about how modding works internally, this is the section for you.
Satisfactory Mod Loader (SML) provides a framework for mods to be more easily be able to load into systems provided by the game and to interact with each other. It also provides many helper features to assist in mod development.