Satisfactory Modding Documentation
Satisfactory Modding
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Satisfactory Modding Documentation

    • Introduction
    • FAQ - Frequently Asked Questions
    • SML Commands
    • Manual Installation
    • Playing with Mods
      • Welcome to the Community
      • Installing and Using the Mod Manager
      • Configuring Mods
      • Tags and Tag Search
      • Installing Mods on Dedicated Servers
      • Migrating Modded Content with Core Redirects
    • Development
      • Updating from SML 3.6.1
      • Updating your Mod
      • Getting Started
        • Dependencies
        • Project Setup
        • Create a Simple Mod
          • Plugin Setup and Game World Module
          • Recipe vs Schematic
          • Create an Item
          • Buildable
          • Item Counter Machine
          • Machine Interaction GUI
          • Solar Generator
          • Next Steps
        • Creating a Mod Git Repo
        • Generating Icon Images
        • In-Game Mod Menu Icon
        • Class Default Objects (CDOs) and Overwriting Content
        • Releasing Your Mod
        • Importing Other Mods to your Project
      • C++ Modding
        • Setup
        • Debugging
        • Hooking
        • Third Party Libraries
      • 3D Modeling
        • Workflow Setup
        • Main Materials
        • Style Guide
      • Unreal Engine
        • Code
        • Blueprints
        • Unreal Editor
          • Main Window
        • Core Redirects
        • String Classes
      • Satisfactory
        • Inventories and Items
        • Item Crates
        • Crafting and Recipes
        • Custom Levels
        • Schematic
        • Enhanced Input System
        • Factory Tick
        • Factory-Connectors
        • Power-Network
        • Buildable Holograms
        • Abstract Instances
        • Paintable
        • Resource Sink
        • Multiplayer
        • SaveGame
        • Chainsaw and Foliage
        • Clipboard
        • Ore Scanner
        • To-Do/Shopping List
        • Conveyor Rendering (Outdated)
      • Mod Loader
        • Mod Modules
        • Logging
        • Access Transformers
        • Subsystems
        • Configuration
        • Simple Construction Script (SCS) Hooks
        • Widget Blueprint Hooks
        • Blueprint Interface
        • Session Settings
        • Chat Commands
        • Registry
        • Game Map Registry
        • SML Configuration
        • Legacy
          • Updating from SML 2.2.1
          • Updating from SML 3.4.1
          • Updating from SML 3.5.1
      • Localizing Mods
      • Reusing Base Game Files
      • Extracting Game Files
      • Testing/Multiplayer Testing
      • Learning from Open Source Mods
      • Uploading your Mod to SMR
    • Community Resources
      • Acronym Vault
      • Asset Toolkit
      • Modeling Tools
      • UI Kit
      • Icon Generator
      • Incredibuild
      • Train Signaling Guide
    • Community Mod Lists
      • Quality of Life Mods
Satisfactory Modding Documentation v3.7.0
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    • v3.11.3
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Updating/Supporting Dedicated Servers

The contents of this page have been moved to Updating from SML 3.6.1

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