Blue-Print Interface
The BPI provides multiple helper classes and functions for manipulating the reflection system of unreal.
The Problem
Unreal uses a reflection system to have mainly a proper interface to
there visual scripting language called Blueprint. If you want now to add
something to this reflection system you were not able to do this through
the Unreal Header Tool
which provides features for Unreal C++ Devs
to create easily proper reflection system interfaces. This is
problematic especially if you want to integrate third-party libraries or
make your code way more performant.
The Solution
The BPI uses the same interface as the Unreal Header Tool
uses but
wraps this interface into easy to use builder classes. Through this you
can:
-
Attach custom functions to existing
UObjects
-
Creating custom
UClasses
-
Creating custom functions
-
and many more
General
The BPI is located under assets/BPInterface.h
in the SML root and
also provides better structures as the SDK under util/Objects
We heavily recommend using the BPI objects instead of the SDK ones cause the SDK is auto-generated and provides less save implementations. |
Please build/attach things with the provided BuilderClasses only in on
|